Hmm, lidt flere officielle talents til at give inspiration hvis folk vil have deres eget talent:
* GURPS FANTASY
Allure, 5/10, gives(+1 To GR:Allure), page(FA132), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Dancing, Erotic Art, Makeup, Sex Appeal, Singing)
Bard, 5/10, gives(+1 To GR:Bard), page(FA132), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Heraldry, Literature, Musical Influence, Poetry, Public Speaking, Singing)
Devotion, 5/10, gives(+1 To GR:Devotion), page(FA132), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Autohypnosis, Exorcism, Meditation, Religious Ritual)
Goodwife, 5/10, gives(+1 To GR:Goodwife), page(FA132), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Cooking, Diagnosis, Gardening, Housekeeping, Sewing)
Mariner, 10/20, gives(+1 To GR:Mariner), page(FA132), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Boating, Seamanship, Freight Handling, Knot-Tying, Meteorology, Navigation, Shiphandling)
Master Builder, 5/10, gives(+1 To GR:Master Builder), page(FA132), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Architecture, Carpentry, Engineer, Forced Entry, Masonry)
Sage, 10/20, gives(+1 To GR:Sage), page(FA132), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Archaeology, Expert Skill, Geography, Heraldry, Hidden Lore, History, Law, Literature, Occultism, Philosophy, Research, Theology)
* GURPS MYSTERIES
Talker, 5/10, gives(+1 to GR:Talker), page(MY108), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Detect Lies, Diplomacy, Fast-Talk, Psychology, Savoir-Faire)
Tough Guy, 5/10, gives(+1 to GR:Tough Guy), page(MY108), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Fast-Talk, Forced Entry, Intimidation, Shadowing, Streetwise)
Whiz Kid, 5/10, gives(+1 to GR:Whiz Kid), page(MY108), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Chemistry, Criminology, Diagnosis, Forensics, Psychology, Research)
* GURPS BANESTORM
Born War-Leader, 5/10, gives(+1 To "GR:Born War-Leader"), page(BS184), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Intelligence Analysis, Leadership, Savoir-Faire (Military), Strategy, Tactics)
Close to Heaven, 5/10, gives(+1 To GR:Close to Heaven), page(BS184), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Exorcism, Meditation, Religious Ritual, Ritual Magic, and Theology)
* Did not include the Halfling Racial Talent as it is very world- and race-specific.
* GURPS TRAVELLER: INTERSTELLAR WARS
Born Tactician, 10/20, gives(+1 to "GR:Born Tactician"), page(TI135), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Expert Skill (Military Science), History (Military), Intelligence Analysis, Leadership, Savoir-Faire (Military), Soldier, Strategy (Land), Tactics)
Intuitive Admiral, 10/20, gives(+1 to "GR:Intuitive Admiral"), page(TI135), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Spacer, Expert Skill (Military Science), History (Military), Intelligence Analysis, Leadership, Savoir-Faire (Military), Shiphandling (Spaceship), Shiphandling (Starship), Strategy (Space))
* GURPS SPACE
Alien Friend, 5/10, gives(+1 to "GR:Alien Friend"), page(SP220), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Anthropology (any alien), Diplomacy, Expert Skill (Xenology), History (any alien), and Psychology (any alien))
Cyberneticist, 5/10, gives(+1 to "GR:Cyberneticist"), page(SP220), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Computer Hacking, Computer Operation, Computer Programming, Computer Programming (AI), and Electronics Repair (Computers). See also Computer Whiz.)
Hot Pilot, 5/10, gives(+1 to "GR:Hot Pilot"), page(SP220), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Gunner (any), Navigation (Air or Space), Piloting (any))
* TRANSHUMAN SPACE: CHANGING TIMES
Born Spacer, 5/10, gives(+1 to "GR:Born Spacer"), page(TC40), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Aerobatics, Free Fall, Navigation (Space), Piloting (any spacecraft), Spacer, Vacc Suit)
Memetics, 10/20, gives(+1 to "GR:Memetics"), page(TC40), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Brainwashing, Diplomacy, Expert Skill (Memetics), Fast-Talk, Interrogation, Leadership, Merchant, Politics, Propaganda, Psychology, Sociology, and Teaching.)
* This is significantly different from the Memetic Engineer Talent below
Natural Diver, 5/10, gives(+1 to "GR:Natural Diver"), page(TC40), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Aquabatics, Diving Suit, Scuba, Submarine, Swimming)
Pop Culture Maven, 5/10, gives(+1 to "GR:Pop Culture Maven"), page(TC40), upto(4), cat(Mundane, Mental, Talents),
conditional(+1 to ST:Reaction), description(Connoisseur, Current Affairs, Expert Skill (Memetics))
* Did not include Computer Wizard, as it is much more setting-specific than Computer Whiz, below