Siden Rune har lavet en forberedelse tråd til GURPS så tænkte jeg det måske ville være fint at gøre det samme med Dark Heresy.
Først og fremmest vil jeg gerne snakke lidt om fraktioner indenfor Inquistionen, fordi jeg synes ikke vi har brugt det til noget i spillet og det kunne måske hjælpe lidt på det med at føle man bare arbejder for en Inquisitor uden at ha noget at skulle sige.
Inquistionen er nemlig ikke helt enige om alting faktisk er der mange fraktioner som er ret uenige. Her er en udemærket liste
Inquisition Factions
Puritan Factions
Amalthians
Amalthians believe that the Imperium is the Emperor’s own work and that it must be preserved in its current state – maintaining the status quo is the goal of the Amalthians.
Monodominants
The most extreme Puritan faction is the Monodominants. These hard-line Inquisitors believe that the Imperium can only survive if everything else is destroyed. Monodominants are intolerant in the extreme, advocating the wholesale slaughter of heretics and rebels and xenocidal campaigns against alien races. There are a great many crimes in the mind of a Monodominant, and death is the only sentence.
Radical Factions
Isstvanians
Named after Horus’ great betrayal of the Imperium at Isstvan III, they believe that the Imperium becomes stronger through war and catastrophe. Isstvanians attempt to ferment rebelion and disaster at every opportunity, with mayhem and strife as their primary goal. Many an Inquisitor has investigated a dire threat to the Imperium, only to discover that it is the work of an Isstvanian.
Recongregators
Recongregators believe that Imperial society has reached a dead end of stagnation and decay which has robbed mankind of the means and of the will to survive in a predatory universe. There is only one solution to such a danger, the believe: to tear down the calcified monoliths of Imperial power and make them anew so that mankind can survive.
Xanthites
Named after Inquisitor Xanthus who was hunted down and killed by fellow Inquisitors for his beliefs. He belived that the warp, and even the Daemons that lived within it, could be harnessed for the good of humanity. Xanthites study the warp and the ways of Chaos, employ forbidden sorcery, Daemon-wrought artefacts and even bind Daemons into their service. Knowledge is the weapon of choice for the Xanthite, and turning their enemy’s weapons against him is their favoured tactic.
Libricar
An extremist outgrowth of the puritan Amalthians, for the Libricar it is not enough to preserve the institutions of the Imperium, but also necessary to ensure that those who rule and maintain them are ceaselessly watch, mercilessly judged, and made pure by bloodshed.
Oblationists
The Oblationist faction is an oath-sworn society of bitter fanatics who wield warp-forged weapnos, bind daemons, and command the power of sorcerers with a self-hating fury that sees all in the Inquisition but their own creed as utterly impure, corrupt and deserving of destruction. Their intolerance of all other Radicals has much in common with the most Puritanical factions; they believe that only the Oblationists may wield the weapons and knowledge of the enemy and remain true in the service of the God-Emperor.
Phaenonites
A malevolent Xanthite splinter faction, reviled even by their fellow radicals, has long been declared excommunicate traitoris by the Ordo Malleus. At the core of the Pnaenonite philolophy is the narnessing of the warp and the enslavement of the daemon by use of arcane technological processes whose nature has been long forbidden to the Imperium. The doctrine – which as an outgrowth of the Xanthite ethos which focused on a technological rather than occult one to achie their goals mutated into something far worse – taking onboard the most extreme doctines of Monodomination.
Så som i kan se er der altså rimeligt forskellige fortolkninger af hvad jobbet går ud på, jeg ville gerne I overvejet hvem jeres karakter læner mest op ad holdningsmæssigt og så kan vi evt. starte med en off-game diskussion når vi kommer ud i sommerhuset.
Ham Globus Varaak som I arbejder for er forresten Amalthian, som er det mest konservative man kan være. Han kæmper kort sagt for at få tingene som i de gode gamle dage eller i hvert fald opret holde status quo. Så har jeres individuelle karakter eller gruppen som sådan ikke en holdning er det altså den holdning der bliver presset ned over jeres hoveder.
Nå men nok input for nu, håber at poste de indscannet skemaer snart
Først og fremmest vil jeg gerne snakke lidt om fraktioner indenfor Inquistionen, fordi jeg synes ikke vi har brugt det til noget i spillet og det kunne måske hjælpe lidt på det med at føle man bare arbejder for en Inquisitor uden at ha noget at skulle sige.
Inquistionen er nemlig ikke helt enige om alting faktisk er der mange fraktioner som er ret uenige. Her er en udemærket liste
Inquisition Factions
Puritan Factions
Amalthians
Amalthians believe that the Imperium is the Emperor’s own work and that it must be preserved in its current state – maintaining the status quo is the goal of the Amalthians.
Monodominants
The most extreme Puritan faction is the Monodominants. These hard-line Inquisitors believe that the Imperium can only survive if everything else is destroyed. Monodominants are intolerant in the extreme, advocating the wholesale slaughter of heretics and rebels and xenocidal campaigns against alien races. There are a great many crimes in the mind of a Monodominant, and death is the only sentence.
Radical Factions
Isstvanians
Named after Horus’ great betrayal of the Imperium at Isstvan III, they believe that the Imperium becomes stronger through war and catastrophe. Isstvanians attempt to ferment rebelion and disaster at every opportunity, with mayhem and strife as their primary goal. Many an Inquisitor has investigated a dire threat to the Imperium, only to discover that it is the work of an Isstvanian.
Recongregators
Recongregators believe that Imperial society has reached a dead end of stagnation and decay which has robbed mankind of the means and of the will to survive in a predatory universe. There is only one solution to such a danger, the believe: to tear down the calcified monoliths of Imperial power and make them anew so that mankind can survive.
Xanthites
Named after Inquisitor Xanthus who was hunted down and killed by fellow Inquisitors for his beliefs. He belived that the warp, and even the Daemons that lived within it, could be harnessed for the good of humanity. Xanthites study the warp and the ways of Chaos, employ forbidden sorcery, Daemon-wrought artefacts and even bind Daemons into their service. Knowledge is the weapon of choice for the Xanthite, and turning their enemy’s weapons against him is their favoured tactic.
Libricar
An extremist outgrowth of the puritan Amalthians, for the Libricar it is not enough to preserve the institutions of the Imperium, but also necessary to ensure that those who rule and maintain them are ceaselessly watch, mercilessly judged, and made pure by bloodshed.
Oblationists
The Oblationist faction is an oath-sworn society of bitter fanatics who wield warp-forged weapnos, bind daemons, and command the power of sorcerers with a self-hating fury that sees all in the Inquisition but their own creed as utterly impure, corrupt and deserving of destruction. Their intolerance of all other Radicals has much in common with the most Puritanical factions; they believe that only the Oblationists may wield the weapons and knowledge of the enemy and remain true in the service of the God-Emperor.
Phaenonites
A malevolent Xanthite splinter faction, reviled even by their fellow radicals, has long been declared excommunicate traitoris by the Ordo Malleus. At the core of the Pnaenonite philolophy is the narnessing of the warp and the enslavement of the daemon by use of arcane technological processes whose nature has been long forbidden to the Imperium. The doctrine – which as an outgrowth of the Xanthite ethos which focused on a technological rather than occult one to achie their goals mutated into something far worse – taking onboard the most extreme doctines of Monodomination.
Så som i kan se er der altså rimeligt forskellige fortolkninger af hvad jobbet går ud på, jeg ville gerne I overvejet hvem jeres karakter læner mest op ad holdningsmæssigt og så kan vi evt. starte med en off-game diskussion når vi kommer ud i sommerhuset.
Ham Globus Varaak som I arbejder for er forresten Amalthian, som er det mest konservative man kan være. Han kæmper kort sagt for at få tingene som i de gode gamle dage eller i hvert fald opret holde status quo. Så har jeres individuelle karakter eller gruppen som sådan ikke en holdning er det altså den holdning der bliver presset ned over jeres hoveder.
Nå men nok input for nu, håber at poste de indscannet skemaer snart
Sidst rettet af Rasmus Tors 4 Aug 2011 - 15:01, rettet i alt 2 gange