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Nye Edges or særregler.

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1Nye Edges or særregler. Empty Nye Edges or særregler. Tors 21 Jul 2011 - 2:05

Lundse


Gnom Svinehyrde

Udover de Edges der er i bogen, er der en række nye Edges - de er opdelt i henholdvis Player, Blood, Magic, Military og Nature.

Player Edges.
Superspecielle, mere en del af karakteren end systemet. Alle får én, og de er overhovedet ikke lige meget værd - Mette's er eksempelvis Pi GURPS-point værd, mens Asbjørns er orange...

Blood Edges.
Den mekaniske side af settingens specielle sandheder om blodet.

Magic Edges.
Den mekaniske side af magien.

Military Edges.
Særlige for militærfolk, og måske noget at gøre med menneskers samhørighed.
De kræver alle at man er del af den enhed der skal påvirkes, og at man klarer et Tactics rul (en succes er nok, så gælder alle effekter så længe man bliver i enheden). For hvert Raise på slaget, kan en Military Edge, som det giver mening for, blive permanent (for den givne kamp). Man må gerne slå igen, enten ved at bruge en Benny eller vente en runde, men efterfølgende rul er seperate og lægges ikke oveni.

Nature Edges.
Særlige for folk der bor udenfor byerne, og måske noget at gøre med menneskers samhørighed med naturen.
...

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Player Edges.
Tactical intuition (Aslak).
- The GM decides what the enemy will do, the player suggests up to three ideas and is told which one is right - he can then change plan accordingly, but not so it is obvious to the enemy.
- Additionally, the player can purchase Military and Fighting Edges at 2 for 1 cost.
Magical Prodigy (Janus).
- Six free sphere from character creation.
Voices Within (Mette).
- Ancestor's (three veteran characters) Skills and Edges can be utilized for 1 bennie, or bought as per Imp. Ancestry immediately after such use, or when needed and there is enough time.
- Advances can be saved, to be used in this manner, and the player starts with 1 such saved Advance.
Totem (Asbjørn).
- +1 skill raise point, when learning 3 specified skills up to d10, also allows Edges related to the chosen animal.


Blood Edges.
Ancestry
- -
- +1 skill raise point, when learning 4 specified skills up to d8
Imp. Ancestry
- Ancestry
- +1 edge when raising one particular edge "tree", +1 skill raise points extend to skill level d10
Blood bonded
- -
- Exposes any lies and deceit between the two bonded persons, allows better cooperation (+1 bonus when succeeding in a assistance roll).


Magic Edges.
First attunement
- -
Sphere level 1
- N, First Attunement .
Sphere level 2
- S, Sphere level 1 .
Sphere level 3
- V, Sphere level 2 .
Sphere level 4
- H, Sphere level 3 .
Sphere level 5
- L, Sphere level 4 .
Artifact
- V, Noble The character has an enchanted item with a magical effect.


Military Edges.
Whites In Their Eyes
- S, Rain of A., Shooting d8
- When direct firing, the unit gains +1 to Average Damage.
Double March
- N, Vi d6
- The unit rolls gains +2 Pace.
Hold the Line!
- S, Sm d8
- Troops have +1 Average Toughness.
Fervor
- V, Sp d8, Fighting d8
- +1 Average Damage to melee.
Inspire
- S, Sp d8
- +1 to Spirit rolls of all troops in command (may change as Morale system is made).
Consolidate
- V, Inspire
- Spend one Benny to either Regroup out of order (as a full Regroup round), or automatically succeed in recovering from panick.
Combat Medic
- S, Healing d6
- Regain one recent loss on a succesful Healing check (takes an action).
Sacrificial Parry
- N, Fighting d8
- When a unit or Wild Card is hurt, take 1 or more Wounds yourself - any raises on a Fighting (plus Parry bonuses) voids the Wounds (takes an action).
Born Leader
- N, Sp d8
- May give bennies to troops in command, or other players.

Nature Edges.
*(not done yet)

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